Game design development

For my level design, I made my background larger and taller, to make avoid seeing too many frames when playing with the game.

Instead of duplicating the previous background with two rows, I have extended it to make it as one image, to make it easier to adjust in the game.

Then, I went back to illustrator to separate and save each of the characters and enemies, platforms to one files as I forgot to do it before moving everything to Unity.

And now I have drag and drop the png tools in it and ready for applying coding on them

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